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Ice Wisp

Faction: WildBeast

Susceptibility

Incoming damage multiplier per type. >1 = vulnerable, <1 = resistant.

  • Fire ×0.50
  • Physical ×1.30
  • Magical ×0.80
  • Cut ×1.00
  • Pierce ×1.00
  • Blunt ×1.00
  • Poison ×1.00
  • Explosion ×1.00
  • Skill-shot (weak point) ×1.00
  • Magical (base) ×1.00
  • Magical (multiplier) ×1.00
  • Fog (Shroud) ×1.00
  • Ice ×1.00
  • Lightning ×1.00

Combat

  • Attacks 1
  • Melee / Ranged 0 / 1
  • Max range 10 m
  • Threat 1
Normal

Level scaling

  • Health/level×0.10
  • Health/player×0.48
  • Damage/player×0.05
  • Loot slots1–2

Random equipment drops

Approximate — what items could drop, not exact probabilities.

Weapons (12)

Debug