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Rat

Faction: WildBeast

Susceptibility

Incoming damage multiplier per type. >1 = vulnerable, <1 = resistant.

  • Fire ×1.30
  • Fog (Shroud) ×1.30
  • Ice ×0.70
  • Poison ×0.80
  • Physical ×1.00
  • Cut ×1.00
  • Pierce ×1.00
  • Blunt ×1.00
  • Explosion ×1.00
  • Skill-shot (weak point) ×1.00
  • Magical (base) ×1.00
  • Magical (multiplier) ×1.00
  • Lightning ×1.00

Combat

  • Attacks 2
  • Melee / Ranged 2 / 0
  • Max range 3 m
Normal

Level scaling

  • Health/level×0.10
  • Health/player×0.48
  • Damage/player×0.05
  • Loot slots1–1

Random equipment drops

Approximate — what items could drop, not exact probabilities.

Weapons (12)

Debug