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Bat Shock

Faction: WildBeast

Susceptibility

Incoming damage multiplier per type. >1 = vulnerable, <1 = resistant.

  • Lightning ×0.30
  • Cut ×1.30
  • Fog (Shroud) ×1.30
  • Physical ×1.00
  • Pierce ×1.00
  • Blunt ×1.00
  • Poison ×1.00
  • Explosion ×1.00
  • Skill-shot (weak point) ×1.00
  • Magical (base) ×1.00
  • Magical (multiplier) ×1.00
  • Fire ×1.00
  • Ice ×1.00

Combat

  • Attacks 4
  • Melee / Ranged 2 / 2
  • Max range 100 m
  • Threat 8
Normal Follow-up

Level scaling

  • Health/level×0.20
  • Health/player×0.48
  • Damage/player×0.05
  • Loot slots1–2

Random equipment drops

Approximate — what items could drop, not exact probabilities.

Weapons (12)

Debug