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Wiki — game data
Bat Shock
Faction: WildBeast
Susceptibility
Incoming damage multiplier per type. >1 = vulnerable, <1 = resistant.
- Lightning ×0.30
- Cut ×1.30
- Fog (Shroud) ×1.30
- Physical ×1.00
- Pierce ×1.00
- Blunt ×1.00
- Poison ×1.00
- Explosion ×1.00
- Skill-shot (weak point) ×1.00
- Magical (base) ×1.00
- Magical (multiplier) ×1.00
- Fire ×1.00
- Ice ×1.00
Combat
- Attacks 4
- Melee / Ranged 2 / 2
- Max range 100 m
- Threat 8
Normal Follow-up
Level scaling
- Health/level×0.20
- Health/player×0.48
- Damage/player×0.05
- Loot slots1–2
Random equipment drops
Approximate — what items could drop, not exact probabilities.
Weapons (12)
- Executioner's Axe Legendary 8.3%/roll
- Rusty Sword Common 8.3%/roll
- Tainted Axe Legendary 8.3%/roll
- Bronze Sword Common 8.3%/roll
- Hatchet Legendary 8.3%/roll
- Guillotine Rare 8.3%/roll
- Masterful Mace Legendary 8.3%/roll
- Misfortune Mace Rare 8.3%/roll
- Scrappy Greatsword Legendary 8.3%/roll
- Rusty Greatsword Legendary 8.3%/roll
- Barbarian Greatsword Legendary 8.3%/roll
- Greatsword Of The Old Order Legendary 8.3%/roll
Debug
- guid:
2aac8c47-2439-4fc2-be51-2d2932794d99 - name:
Enemy_Wildbeast_Bat_Shock_Hover - slug:
wildbeast-bat-shock-hover