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Wiki — game data
Melee Dungeon 02
Faction: Skeleton · loot: LootContainer_Enemy_Skeleton_Melee_Dungeon
Susceptibility
Incoming damage multiplier per type. >1 = vulnerable, <1 = resistant.
- Blunt ×1.50
- Poison ×0.50
- Fog (Shroud) ×0.50
- Physical ×1.00
- Cut ×1.00
- Pierce ×1.00
- Explosion ×1.00
- Skill-shot (weak point) ×1.00
- Magical (base) ×1.00
- Magical (multiplier) ×1.00
- Fire ×1.00
- Ice ×1.00
- Lightning ×1.00
Combat
- Attacks 4
- Melee / Ranged 3 / 1
- Max range 5 m
- Threat 14
Normal Retaliate
Level scaling
- Health/level×0.85
- Health/player×0.52
- Damage/player×0.12
- Loot slots2–3
Resources & guaranteed drops (8)
- Bones Common ×1–3
- Salt Common ×1–2
- Metal Scraps Common one of 100% · ×1
- Torn Cloth Common one of 100% · ×1
- Ectoplasm Fragment Common ×2–3
- Ectoplasm Shard Common ×2–3
- Ectoplasm Crystal Common ×2–3
- Ectoplasm Cluster Common ×2–3
Random equipment drops
Approximate — what items could drop, not exact probabilities.
Weapons (12)
- Executioner's Axe Legendary 8.3%/roll
- Rusty Sword Common 8.3%/roll
- Tainted Axe Legendary 8.3%/roll
- Bronze Sword Common 8.3%/roll
- Hatchet Legendary 8.3%/roll
- Guillotine Rare 8.3%/roll
- Masterful Mace Legendary 8.3%/roll
- Misfortune Mace Rare 8.3%/roll
- Scrappy Greatsword Legendary 8.3%/roll
- Rusty Greatsword Legendary 8.3%/roll
- Barbarian Greatsword Legendary 8.3%/roll
- Greatsword Of The Old Order Legendary 8.3%/roll
Debug
- guid:
4c9c72a8-bab7-49e1-8296-d033f21e1835 - name:
Enemy_Skeleton_Melee02_Dungeon - slug:
skeleton-melee02-dungeon