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Wiki — game data
Skeleton Hound Dungeon Guard
Faction: Skeleton · loot: LootContainer_Enemy_Skeleton_Hound
Susceptibility
Incoming damage multiplier per type. >1 = vulnerable, <1 = resistant.
- Blunt ×1.50
- Poison ×0.50
- Fog (Shroud) ×0.50
- Physical ×1.00
- Cut ×1.00
- Pierce ×1.00
- Explosion ×1.00
- Skill-shot (weak point) ×1.00
- Magical (base) ×1.00
- Magical (multiplier) ×1.00
- Fire ×1.00
- Ice ×1.00
- Lightning ×1.00
Combat
- Attacks 2
- Melee / Ranged 2 / 0
- Max range 4 m
- Threat 8
Normal Retaliate Initiate
Level scaling
- Health/level×0.66
- Health/player×0.52
- Damage/player×0.12
- Loot slots1–2
Resources & guaranteed drops (1)
- Bones Common ×1–3
Random equipment drops
Approximate — what items could drop, not exact probabilities.
Weapons (12)
- Executioner's Axe Legendary 8.3%/roll
- Rusty Sword Common 8.3%/roll
- Tainted Axe Legendary 8.3%/roll
- Bronze Sword Common 8.3%/roll
- Hatchet Legendary 8.3%/roll
- Guillotine Rare 8.3%/roll
- Masterful Mace Legendary 8.3%/roll
- Misfortune Mace Rare 8.3%/roll
- Scrappy Greatsword Legendary 8.3%/roll
- Rusty Greatsword Legendary 8.3%/roll
- Barbarian Greatsword Legendary 8.3%/roll
- Greatsword Of The Old Order Legendary 8.3%/roll
Debug
- guid:
6af17047-5071-478a-bf65-21e09cc23eff - name:
Enemy_Skeleton_Hound_Dungeon_Guard_Parent - slug:
skeleton-hound-dungeon-guard-parent