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Slime

Faction: Environment

Susceptibility

Incoming damage multiplier per type. >1 = vulnerable, <1 = resistant.

  • Explosion ×6.00
  • Cut ×1.00
  • Pierce ×1.00
  • Blunt ×1.00
  • Skill-shot (weak point) ×1.00
  • Magical (base) ×1.00

Combat

  • Attacks 0
  • Melee / Ranged 0 / 0

Level scaling

  • Health/level×0.20
  • Health/player×0.48
  • Damage/player×0.05
  • Loot slots1–4

No loot table referenced.

Debug